When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.

Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

On a strong hit, choose one.

  • Bypass: If your vehicle is not battered, take +1 integrity
  • Ride it out: Take +1 momentum

On a weak hit, if your vehicle is not battered, you may Lose Momentum (-1) in exchange for +1 integrity. Otherwise, press on.

On a miss, it’s worse than you thought. Suffer an additional -1 integrity or Lose Momentum (-2). If your integrity is 0, also suffer a cost according to the vehicle type.

  • Command vehicle: Mark the vehicle as battered or cursed, mark a module as broken, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, Overcome Destruction.
  • Support vehicle: Mark the vehicle as battered or roll on the table below. If the vehicle is destroyed, discard the asset.
  • Incidental vehicle: Roll on the table below.
Roll Result
1-10 Immediate catastrophic destruction. All aboard must Endure Harm or Face Death, as appropriate.
11-25 Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, Endure Harm or Face Death, as appropriate.
26-40 Destruction is imminent, but can be averted if you Repair your vehicle and raise its integrity above 0. If you fail, see 11-25.
41-55 You cannot Repair this vehicle until you Resupply and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25.
56-70 The vehicle is crippled or out of your control. To get it back in action, you must Repair and raise its integrity above 0.
71-85 It’s a rough ride. All aboard must make the Endure Harm, Endure Stress, or Companion Takes a Hit move, suffering a serious (-2) cost.
86-95 You’ve lost fuel, energy, or cargo. Sacrifice Resources (-2).
96-100 Against all odds, the vehicle holds together.