Fate Moves
In solo and co-op play, the fate moves mediate the result of other moves or serve as inspirational prompts for your story. When you face the uncertain outcome of a move, want to know what happens next, or have a question about people, places, and events, these moves help reveal the answer.
Ask the Oracle
When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events, you may...
- Draw a conclusion: Decide the answer based on the most interesting and obvious result.
- Spark an idea: Use an oracle table or other random prompt.
- Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.
- Pick two: Envision two options. Rate one as likely, and roll on the table below to see if it is true. If not, it is the other.
| Odds | The answer is yes if you roll... |
|---|---|
| Small Chance | 10 or less |
| Unlikely | 25 or less |
| 50/50 | 50 or less |
| Likely | 75 or less |
| Almost Certain | 90 or less |
On a match, envision an extreme result or twist.
Pay the Price
When you suffer the outcome of an action, choose one.
- Make the most obvious negative outcome happen.
Ask the Oracle for inspiration. Interpret the answer as a hardship or complication appropriate to the situation.- Roll on the table below. If the result doesn’t fit the situation, roll again.
| Roll | Result |
|---|---|
| 1-2 | A trusted individual or community acts against you |
| 3-4 | An individual or community you care about is exposed to danger |
| 5-7 | You encounter signs of a looming threat |
| 8-10 | You create an opportunity for an enemy |
| 11-14 | You face a tough choice |
| 15-18 | You face the consequences of an earlier choice |
| 19-22 | A surprising development complicates your quest |
| 23-26 | You are separated from something or someone |
| 27-32 | Your action causes collateral damage or has an unintended effect |
| 33-38 | Something of value is lost or destroyed |
| 39-44 | The environment or terrain introduces a new hazard |
| 45-50 | A new enemy is revealed |
| 51-56 | A friend, companion, or ally is in harm's way (or you are, if alone) |
| 57-62 | Your equipment or vehicle malfunctions |
| 63-68 | Your vehicle suffers damage |
| 69-74 | You waste resources |
| 75-81 | You are harmed |
| 82-88 | You are stressed |
| 89-95 | You are delayed or put at a disadvantage |
| 96-100 | Roll twice |