Exploration Moves

The Forge is a vast, chaotic, and largely unexplored galaxy. Your sworn vows will take you through uncharted space, across the surface of inhospitable planets, and into the depths of foreboding derelicts, enigmatic alien vaults, and other perilous sites.

Will you survive these expeditions? What will they cost you? What wonders and horrors will you face? Use the exploration moves to find out.

Undertake an Expedition

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you...

  • Move at speed: Roll +edge
  • Keep under the radar: Roll +shadow
  • Stay vigilant: Roll +wits

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

On a weak hit, as above, but this progress costs you. Choose one.

  • Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
  • Face a peril at the waypoint: Envision what you encounter.

On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.

Ironsworn: Starforged, p. 169

Explore a Waypoint

When you divert from an expedition to examine a notable location, roll +wits.

On a strong hit, choose one. On a strong hit with a match, you may instead Make a Discovery.

  • Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.
  • Gain progress: Mark progress on your expedition, per its rank.

On a weak hit, you uncover something interesting, but it is bound up in a peril or reveals an ominous aspect of this place. Envision what you encounter. Then, take +1 momentum.

On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.

Ironsworn: Starforged, p. 174

Make a Discovery

When your exploration of a waypoint uncovers something wondrous, roll on the table below or choose one. Then, envision the nature of the discovery and how it is revealed. When you first experience or engage with the discovery, you and your allies may mark two ticks on your discoveries legacy track.

Roll Result
1-4 Advanced technology waiting to be harnessed or salvaged
5-8 Ancient archive or message
9-10 Artificial consciousness evolved to a higher state
11-12 Clues to a crucial resource or uncharted domain
13-14 Envoy from another time or reality
15-22 Extraordinary natural phenomenon
23-24 First contact with intelligent life
25-26 Gateway to another time or alternate reality
27-28 Key to unlocking a language or method of communication
29-34 Lost or hidden people
35-42 Majestic or unusual lifeforms
43-46 Marvel of ancient engineering
47-50 Miraculously preserved artifact or specimen
51-56 Monumental architecture or artistry of an ancient civilization
57-62 Mysterious device or artifact of potential value
63-66 New understanding of an enduring mystery
67-68 Pathway or means of travel to a distant location
69-70 Person or lifeform with phenomenal abilities
71-78 Place of awe-inspiring beauty
79-86 Rare and valuable resource
87-88 Safeguarded or idyllic location
89-90 Visions or prophesies of the future
91-100 Roll twice
Ironsworn: Starforged, p. 176

Confront Chaos

When your exploration of a waypoint uncovers something dreadful, decide the number of aspects: one, two, or three. Roll that number of times or choose that number of aspects on the table below. Then, envision how the encounter begins.

For each result, when you first confront that aspect within the scope of the encounter, you and your allies may mark one tick on your discoveries legacy track.

Roll Result
1-4 Baneful weapon of mass destruction
5-9 Cataclysmic environmental effects
10-12 Dead given unnatural life
13-17 Destructive lifeform of monstrous proportion
18-20 Dread hallucinations or illusions
21-24 Harbingers of an imminent invasion
25-27 Horde of insatiable hunger or fury
28-32 Horrific lifeforms of inscrutable purpose
33-36 Impostors in human form
37-41 Machines made enemy
42-45 Malignant contagion or parasite
46-50 Messenger or signal with a dire warning
51-53 Passage to a grim alternate reality
54-58 People corrupted by chaos
59-63 Powerful distortions of time or space
64-68 Signs of an impending catastrophe
69-72 Site of a baffling disappearance
73-77 Site of a horrible disaster
78-82 Site of terrible carnage
83-87 Technology nullified or made unstable
88-92 Technology warped for dark purpose
93-96 Vault of dread technology or power
97-100 Worshipers of great and malevolent powers
Ironsworn: Starforged, p. 177

Finish an Expedition

Progress Move

When your expedition comes to an end, roll the challenge dice and compare to your progress.

On a strong hit, you reach your destination or complete your survey. Mark a reward on your discoveries legacy track per expedition's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this expedition also mark the reward.

On a weak hit, as above, but you face an unforeseen complication at the end of your expedition. Make the legacy reward one rank lower, and envision what you encounter.

On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.

  • Abandon the expedition: Envision the cost of this setback and Pay the Price.
  • Return to the expedition: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the expedition's rank by one (if not already epic).
Ironsworn: Starforged, p. 178

Set a Course

When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.

On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.

On a weak hit, you arrive, but face a cost or complication. Choose one.

  • Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
  • Face a complication at the destination: Envision what you encounter.

On a miss, you are waylaid by a significant threat, and must Pay the Price. If you overcome this obstacle, you may push on safely to your destination.