Suffer Moves
When you bear the brunt of a failed action or make a concession, the suffer moves help resolve the cost. These moves are typically made when you must Pay the Price and face a hardship that directly impacts your well-being and readiness, or as prompted by a move or asset.
Companion Takes a Hit
When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.
Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.
On a strong hit, your companion rallies. Give them +1 health.
On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on.
On a miss, it's worse than you thought. They suffer an additional -1 health or you Lose Momentum (-2). If your companion's health is 0, they are out of action until given aid. If their health is 0 and you rolled a miss with a match on this move, they are dead or destroyed; discard the asset.
Endure Harm
When you face physical injury, fatigue, or illness, suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your health is 0, Lose Momentum equal to any remaining harm.
Then, if your health is 0 or you choose to resist the harm, roll +health or +iron, whichever is higher.
On a strong hit, choose one.
- Shake it off: If you are not wounded, take +1 health
- Embrace the pain: Take +1 momentum
On a weak hit, if you are not wounded, you may Lose Momentum (-1) in exchange for +1 health. Otherwise, press on.
On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.
| Roll | Result |
|---|---|
| 1-10 | You suffer mortal harm. Face Death. |
| 11-20 | You are dying. Within an hour or two, you must Heal and raise your health above 0, or Face Death. |
| 21-35 | You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, Face Death. |
| 36-50 | You are reeling. If you engage in any vigorous activity before taking a breather, roll on this table again (before resolving the other move). |
| 51-100 | You are still standing. |
Endure Stress
When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
On a strong hit, choose one.
- Shake it off: If you are not shaken, take +1 spirit
- Embrace the darkness: Take +1 momentum
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
On a miss, it's worse than you thought. Suffer an additional -1 spirit or Lose Momentum (-2). If your spirit is 0, you must also mark shaken or traumatized, or roll on the table below.
| Roll | Result |
|---|---|
| 1-10 | You are overwhelmed. Face Desolation. |
| 11-25 | You give up. Forsake Your Vow. |
| 26-50 | You give in to fear or compulsion, and act against your better instincts. |
| 51-100 | You persevere. |
Lose Momentum
When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
When your momentum is at its minimum (-6) and you must suffer -momentum, choose one.
- Envision how the price is paid and apply the cost to a different suffer move.
- Envision how this undermines your progress on a vow, expedition, connection, or combat. Then, clear 1 unit of progress on that track per its rank: troublesome=3 boxes; dangerous=2 boxes; formidable=1 box; extreme=2 ticks; epic=1 tick.
Sacrifice Resources
When you lose or consume resources, suffer -1 supply for a minor loss, -2 for a serious loss, or -3 for a major loss.
If your supply is exhausted (reduced to 0), mark unprepared. When you suffer a loss of resources while unprepared, envision how this causes you hardship and apply the cost to a different suffer move.
Withstand Damage
When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.
Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
On a strong hit, choose one.
- Bypass: If your vehicle is not battered, take +1 integrity
- Ride it out: Take +1 momentum
On a weak hit, if your vehicle is not battered, you may Lose Momentum (-1) in exchange for +1 integrity. Otherwise, press on.
On a miss, it’s worse than you thought. Suffer an additional -1 integrity or Lose Momentum (-2). If your integrity is 0, also suffer a cost according to the vehicle type.
- Command vehicle: Mark the vehicle as battered or cursed, mark a module as broken, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, Overcome Destruction.
- Support vehicle: Mark the vehicle as battered or roll on the table below. If the vehicle is destroyed, discard the asset.
- Incidental vehicle: Roll on the table below.
| Roll | Result |
|---|---|
| 1-10 | Immediate catastrophic destruction. All aboard must Endure Harm or Face Death, as appropriate. |
| 11-25 | Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, Endure Harm or Face Death, as appropriate. |
| 26-40 | Destruction is imminent, but can be averted if you Repair your vehicle and raise its integrity above 0. If you fail, see 11-25. |
| 41-55 | You cannot Repair this vehicle until you Resupply and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25. |
| 56-70 | The vehicle is crippled or out of your control. To get it back in action, you must Repair and raise its integrity above 0. |
| 71-85 | It’s a rough ride. All aboard must make the Endure Harm, Endure Stress, or Companion Takes a Hit move, suffering a serious (-2) cost. |
| 86-95 | You’ve lost fuel, energy, or cargo. Sacrifice Resources (-2). |
| 96-100 | Against all odds, the vehicle holds together. |