Quest Moves

In the fiction of the Starforged setting, those who swear vows are the Ironsworn, and their promises are binding. Vows can be made to yourself, as a solemn representation of your personal commitment, or as a promise to someone else. Some vows might be made grudgingly—out of duty, necessity, or tradition. Others will be made with your whole heart.

Make these quest moves when you swear vows, make progress on your quests, and resolve vows.

Swear an Iron Vow

When you swear upon iron to complete a quest, write your vow and give it a rank. Then, roll +heart. If you swear this vow to a connection, add +1; if you share a bond, add +2.

On a strong hit, you are emboldened and it is clear what you must do next. Take +2 momentum.

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.

On a miss, you must overcome a significant obstacle before you begin your quest. Envision what stands in your way.

Ironsworn: Starforged, p. 156

Reach a Milestone

When you make headway in your quest by doing any of the following...

  • overcoming a critical obstacle
  • gaining meaningful insight
  • completing a perilous expedition
  • acquiring a crucial item or resource
  • earning vital support
  • defeating a notable foe

...you may mark progress per the rank of the vow.

Ironsworn: Starforged, p. 157

Fulfill Your Vow

Progress Move

When you reach the end of your quest, roll the challenge dice and compare to your progress.

On a strong hit, your vow is fulfilled. Mark a reward on your quests legacy track per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this vow also mark the reward.

On a weak hit, as above, but there is more to be done or you realize the truth of your quest. If you Swear an Iron Vow to set things right, take your full legacy reward. Otherwise, make the reward one rank lower.

On a miss, your vow is undone through an unexpected complication or realization. Envision what happens and choose one.

  • Give up on the quest: Forsake Your Vow.
  • Recommit to the quest: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the vow's rank by one (if not already epic).
Ironsworn: Starforged, p. 158

Forsake Your Vow

When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow.

Then, envision the impact of this failure and choose one or more as appropriate to the nature of the vow. Any allies who shared this vow may also envision a cost.

  • You are demoralized or dispirited: Endure Stress.
  • A connection loses faith: Test Your Relationship when you next interact.
  • You must abandon a path or resource: Discard an asset.
  • Someone else pays a price: Envision how a person, being, or community bears the cost of the failure.
  • Someone else takes advantage: Envision how an enemy gains power.
  • Your reputation suffers: Envision how this failure marks you.