When you make repairs to your vehicles, modules, mechanical companions, or other devices, envision the situation and roll. If you...

  • Make your own repairs, or direct a companion to make repairs: Roll +wits
  • Obtain repairs from someone (not an ally): Roll +supply

On a hit, you gain repair points as appropriate to the situation, per the table below. Additionally, you may Sacrifice Resources and exchange each -1 of supply for 1 extra repair point (up to 3 points).

Situation Strong Hit Weak Hit
At a facility 5 points 3 points
In the field 3 points 1 points
Under fire 2 points 0 points

Spend repair points as follows. Unused points are discarded.

  • Clear the battered impact on a vehicle: 2 points
  • Fix one broken module: 2 points
  • Take +1 integrity on a vehicle: 1 point
  • Take +1 health for a mechanical companion: 1 point
  • Repair any other device: 3 points
  • Repair any other device, but with a complication or malfunction: 2 points

On a miss, the repairs are not made and the situation worsens. Pay the Price.