When you make repairs to your vehicles, modules, mechanical companions, or other devices, envision the situation and roll. If you...
- Make your own repairs, or direct a companion to make repairs: Roll +wits
- Obtain repairs from someone (not an ally): Roll +supply
On a hit, you gain repair points as appropriate to the situation, per the table below. Additionally, you may Sacrifice Resources and exchange each -1 of supply for 1 extra repair point (up to 3 points).
| Situation | Strong Hit | Weak Hit |
|---|---|---|
| At a facility | 5 points | 3 points |
| In the field | 3 points | 1 points |
| Under fire | 2 points | 0 points |
Spend repair points as follows. Unused points are discarded.
- Clear the battered impact on a vehicle: 2 points
- Fix one broken module: 2 points
- Take +1 integrity on a vehicle: 1 point
- Take +1 health for a mechanical companion: 1 point
- Repair any other device: 3 points
- Repair any other device, but with a complication or malfunction: 2 points
On a miss, the repairs are not made and the situation worsens. Pay the Price.