When you receive medical care or provide treatment, envision the situation and roll. If you...

  • Receive treatment from someone (not an ally): Roll +iron
  • Mend your own wounds: Roll +iron or +wits, whichever is lower
  • Obtain treatment for a companion: Roll +heart
  • Provide care: Roll +wits

On a strong hit, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.

On a weak hit, as above, but the recovery costs extra time or resources. Choose one: Lose Momentum (-2) or Sacrifice Resources (-2).

On a miss, the aid is ineffective and the situation worsens. Pay the Price.