When you receive medical care or provide treatment, envision the situation and roll. If you...
- Receive treatment from someone (not an ally): Roll +iron
- Mend your own wounds: Roll +iron or +wits, whichever is lower
- Obtain treatment for a companion: Roll +heart
- Provide care: Roll +wits
On a strong hit, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.
On a weak hit, as above, but the recovery costs extra time or resources. Choose one: Lose Momentum (-2) or Sacrifice Resources (-2).
On a miss, the aid is ineffective and the situation worsens. Pay the Price.