When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.
If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.
On a strong hit, you prevail. Take +1 momentum. If any objectives remain and the fight continues, you are in control.
On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.
| Roll | Result |
|---|---|
| 1-40 | It’s worse than you thought: Make a suffer move (-2) |
| 41-52 | Victory is short-lived: A new peril or foe appears |
| 53-64 | You face collateral damage: Something is lost, damaged, or broken |
| 65-76 | Others pay the price: Someone else suffers the cost |
| 77-88 | Others won’t forget: You are marked for vengeance |
| 89-100 | It gets complicated: The true nature of a foe or objective is revealed |
On a miss, you are defeated or your objective is lost. Pay the Price.