When you check to see if you have a specific helpful item or resource, roll +supply.
On a strong hit, you have it, and are ready to act. Take +1 momentum.
On a weak hit, you have it, but must choose one.
- Your supply is diminished: Sacrifice Resources (-1)
- It's not quite right, and causes a complication or delay: Lose Momentum (-2)
On a miss, you don't have it and the situation grows more perilous. Pay the Price.