The asset's abilities.
Alternate names for this item, including: names it had earlier in development that have since changed, alternate spellings/punctuation, common misspellings, and so on.
The ID of the asset's parent AssetType
Details on what attachments (other assets) are accepted by this asset.
Information on this asset's condition meter, if any.
Data describing the Input controls that should be embedded in the card. Inputs embedded in specific asset abilities appear as keys of the corresponding ability object, instead.
The asset's name - the title printed on the card.
An optional markdown string representing the requirement text that appears at the top of some asset cards.
Information on this item's source.
Describes any states that the asset might have, such as "Broken". Some states may disable the asset entirely.
Information on the asset's usage, such as whether its abilities are shared amongst the player characters.
Generated using TypeDoc
Describes changes that an asset ability makes to its parent asset when active. Any properties with object values should be merged recursively.
An
IAssetAlterProperties
that would setIAsset["Condition Meter"].Max
to 3, and leave its other properties unchanged: