Options
All
  • Public
  • Public/Protected
  • All
Menu

A text input. Suggested rendering: a single-line text input, similar to <input type='text'> in HTML.

see

InputType.Text

Hierarchy

Index

Properties

$id: string
pattern

^(Starforged|Ironsworn)/Assets/[A-z_-]+/[A-z_-]+(/Abilities/[1-3])?/Inputs/[A-z_-]+$

Adjustable: boolean

Whether the input's value is expected to change over the course of a campaign. For example, name fields are typically false, while something like a clock or tally would be true.

It's a good idea to make everything editable regardless, but this property might inform whether your UI presents that functionality "front and center" or as a secondary interaction (via long press, right click, etc);

Input Type: Text
Name: string

The item's internal name. Should be unique among its sibling elements, as this key is often used (along with the object's ancestors) to generate its $id.

If the item has Display.Title, that should be preferred for most user-facing labels.

Generated using TypeDoc