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Represents one of an asset's three abilities.

Hierarchy

Index

Properties

$id: string
pattern

^(Starforged|Ironsworn)/Assets/[A-z_-]+/[A-z_-]+/Abilities/[1-3]$

Alter Momentum?: IAlterMomentum

Information on how this ability alters its owner's momentum (triggers an effect on burn, on reset, etc)

Alter Moves?: IAlterMove[]

Information on how this ability alters moves when enabled.

Alter Properties?: IAssetAlterProperties

Information on how this ability alters its parent asset when enabled.

Enabled: boolean

Whether the asset ability is enabled or not. In most cases, the first asset ability defaults to 'true' and the others to 'false'. If none of an asset's abilities are set to 'true', the player can pick which the ability they start with when purchasing the asset.

User inputs (text, clocks, etc) associated with this asset ability.

Moves?: IMove[]

New moves added by this asset ability.

Name?: string

Ironsworn companion assets provide names for their abilities. Starforged asset abilities do not have names.

Text: string

The item's rules text as a markdown string.

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