Information on how this ability alters its owner's momentum (triggers an effect on burn, on reset, etc)
Information on how this ability alters moves when enabled.
Information on how this ability alters its parent asset when enabled.
Whether the asset ability is enabled or not. In most cases, the first asset ability defaults to 'true' and the others to 'false'. If none of an asset's abilities are set to 'true', the player can pick which the ability they start with when purchasing the asset.
User inputs (text, clocks, etc) associated with this asset ability.
New moves added by this asset ability.
Ironsworn companion assets provide names for their abilities. Starforged asset abilities do not have names.
The item's rules text as a markdown string.
Generated using TypeDoc
Represents one of an asset's three abilities.