Whether the input's value is expected to change over the course of a campaign. For example, name fields are typically false
, while something like a clock or tally would be true
.
It's a good idea to make everything editable regardless, but this property might inform whether your UI presents that functionality "front and center" or as a secondary interaction (via long press, right click, etc);
The item's internal name. Should be unique among its sibling elements, as this key is often used (along with the object's ancestors) to generate its $id.
If the item has Display.Title, that should be preferred for most user-facing labels.
Generated using TypeDoc
A stub interface representing an input widget of any type.
IInputNumber, IInputClock, IInputText, IInputSelect