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Interface IAlterOutcomeInfo

Hierarchy

  • Omit<PartialDeep<IOutcomeInfo>, "With a Match">
    • IAlterOutcomeInfo

Index

Properties

$id?: string
pattern

^(Starforged|Ironsworn)/(Moves/[A-z_-]+/[A-z_-]+|Assets/[A-z_-]+/[A-z_-]+/Abilities/[1-3]/Alter_Moves/[0-9]+|Moves/Assets/[A-z_-]+/[A-z_-]+/Abilities/[1-3]/[A-z_-]+)/Outcomes/((Miss|Strong_Hit)(/With_a_Match)?|Weak_Hit)$

Count as?: Partial<undefined | "Miss" | "Weak Hit" | "Strong Hit">

Count this roll as another roll outcome, e.g. "Count a weak hit as a miss"

In Control?: Partial<undefined | boolean>

Whether this outcome leaves the player character in control or not. If unspecified, assume that it's true on a Strong Hit, and false on a Weak Hit or Miss.

Reroll?: Partial<undefined | IMoveReroll>

Information on rerolls offered by this move.

Text?: string

The item's rules text as a markdown string.

markdown
With a Match?: Omit<IAlterOutcomeInfo, "With a Match">

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