Count this roll as another roll outcome, e.g. "Count a weak hit as a miss"
Whether this outcome leaves the player character in control or not. If unspecified, assume that it's true
on a Strong Hit, and false
on a Weak Hit or Miss.
Information on rerolls offered by this move.
The item's rules text as a markdown string.
Defines a different outcome for this result with a match. Its text should replace the text of this object.
Generated using TypeDoc
^(Starforged|Ironsworn)/(Moves/[A-z_-]+/[A-z_-]+|Assets/[A-z_-]+/[A-z_-]+/Abilities/[1-3]/Alter_Moves/[0-9]+|Moves/Assets/[A-z_-]+/[A-z_-]+/Abilities/[1-3]/[A-z_-]+)/Outcomes/((Miss|Strong_Hit)(/With_a_Match)?|Weak_Hit)$