Describes an attribute key/value pair, set by an oracle row. The key-value pair should be set on any game object for which that row is generated.
Attributes exist to describe prerequisites that might be fulfilled by more than one table, that don't exist on tables at all, or that a generated game object might want to 'force' as one of it's roll results.
Describes an attribute key/value pair, set by an oracle row. The key-value pair should be set on any game object for which that row is generated.
Attributes exist to describe prerequisites that might be fulfilled by more than one table, that don't exist on tables at all, or that a generated game object might want to 'force' as one of it's roll results.
See documentation for a list of available values.
AttributeKey, Atmosphere, Authority, Behavior, CreatureScale, DerelictType, Disposition, Dominion, Environment, FactionType, FringeGroup, Guild, Influence, Leadership, Life, Location, LocationTheme, PlanetaryClass, Population, Region, Role, SettlementInitialContact, StarshipInitialContact, Zone